Created some coke cans and rendered them with a HDR map that I have created.
2008
This is the radioactive creature in a group special effects video called Hunter Hunted. Three passes were rendered and composited to obtain the final dirty green gaseous look.
2007
Human model with approximated muscles.
2007
This is the muscle rig for a muscular creature. These muscles are created using a self-scripted Maya plugin called Muskeelar.
2007
Created a human model for testing out of my new muscle system Muskeelar. This is a collage of the human in various fighting poses.
2007
Close-up view of the A.I.Fighter low-poly model which I have created and textured.
2006
A striking pose for the A.I.Fighter model.
2006
A.I.Fighter is a simple versus game which uses neural networks to train the A.I. The computer enemy learns the human player's moves after each round and evolves.
2006
Close-up of the Ah Beng model. Face is textured with real face textures.
2006
This is a low-poly game model that I have created and textured for practise.
2006
Just another one of the head that I have modelled. This has nicer features and better details (e.g. nicer eyelashes etc).
2004
The logo animation for Af:Volution Studios.
2004 (VIDEO)
Did this as part of a wedding video animation.
2004 (VIDEO)
This is another close-up view of the male lead in Semi-Red Metal Island.
2004
 
 
 
 
 
     
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Title: Coke Cans
Year: 2008
Description: Created some coke cans and rendered them with a HDR map that I have created.
Remarks: -
Link: -

 
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